procedural infinite tower system


currently working on idealizing and making/implementing a procedural system where its infinite points highscore for the player.

currently its a large flat landscape with random walls (tuned it so looks half decent) around the map

the mobs are also all over the map from level load. ideally would make a system where they spawn dynamically when entering an area

Files

Steelv3.7z 850 MB
17 days ago

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